Friday, July 22, 2005

Interface Design after 3rd Meeting

1. Design of the Opening page:
Picture area contains the logo picture and name of the game
Intro button leads to a new page about target of this game and also basic introduction, demo of game Start button will start the programming tutorial
Help button contains the concept of java teaching
About button leads to a credit page

2. Design of the Main tutorial page:
Left column is the main code frame
Right column is the index frame
At the buttom lies the target frame

Problems that we've discussed so far:
1. Blanks vs. Setences for students fill in
The adv. of filling a whole sentence is:
make students link the whole concept
The disadv. of it is:
difficult to check the correctness(multiple correct answers, space difficulty)
The adv. of filling blanks is:
easy for checking results, control the difficulty level
The disadv. of it is:
lead to students' uncontinuous thinking

Work Distribution for the following week:
Kelan: Design the tutorial teaching process of Level 1
Winnie: Design the flash interface
Yuki: Solve the coding problems and optimize mice pictures

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